Version - 1 - 1-38
This commit is contained in:
59
Version - 11/main.js
Normal file
59
Version - 11/main.js
Normal file
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var items = {
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clicks: 0,
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dogs: 0,
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cats: 0,
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};
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var user = {
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device: function(){return (/Android|iPhone/i.test(navigator.userAgent));},/* true for mobiles */
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setkeys: function(){
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if(user.device()){
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document.getElementById('button1').ontouchstart=function(){button.press()};document.getElementById('button1').ontouchend=function(){button.unpress()}
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}else{document.getElementById('button1').onmousedown=function(){button.press()};document.getElementById('button1').onmouseup=function(){button.unpress()};};},
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};
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var button = {
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press: function(){
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game.click();
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document.getElementById('unpressed').style.visibility = 'hidden';
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document.getElementById('pressed').style.visibility = 'visible';
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},
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unpress: function(){
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document.getElementById('unpressed').style.visibility = 'visible';
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document.getElementById('pressed').style.visibility = 'hidden';
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},
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};
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var ui = {
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updateitems: function(){document.getElementById('clicks').innerHTML='clicks: ' + items.clicks + ', ' + ' dogs: ' + items.dogs + ', ' + 'cats: ' + items.cats;
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localStorage.setItem('items',JSON.stringify(items))}
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}
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var game = {
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loaditems: function(){
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items = JSON.parse(localStorage.getItem('items'));
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},
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reset: function(){if(confirm('are you sure you want to reset all your progress')){items={clicks: 0,dogs: 0,cats: 0,};ui.updateitems();}},
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click: function(){items.clicks+=1;ui.updateitems();},
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dog: function(){if(items.clicks>=100){items.dogs+=1;items.clicks-=100;ui.updateitems();}},
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cat: function(){if(items.dogs>=20){items.cats+=1;items.dogs-=20;ui.updateitems();}},
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};
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window.onload = function(){
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user.setkeys();
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if (localStorage.getItem('items')!=null){game.loaditems();};
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ui.updateitems();
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};
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