Version - 1 - 1-38

This commit is contained in:
2023-11-29 22:29:18 +01:00
commit 2b81a65227
396 changed files with 19689 additions and 0 deletions

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Version - 1/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>HTML</title>
<!-- HTML -->
<!-- Custom Styles -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="button1">
<div id="red">
red
</div>
<div id="green">
green
</div>
</div>
<script src="main.js"></script>
</body>
</html>

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window.onload = function(){
var red = document.getElementById('red');
var green = document.getElementById('green');
var button = document.getElementById('button1');
button.ontouchstart = function(){
red.style.visibility='hidden';
green.style.visibility='visible'
}
button.ontouchend=function(){
red.style.visibility='visible';
green.style.visibility='hidden'
}
}

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body {
font-size: 15pt;
user-select: none;
}
#red{
position: absolute;
width: 100px;
height: 100px;
background: red;
}
#green{
position: absolute;
width: 100px;
height: 100px;
background: green;
visibility: hidden;
}
#button1{
position: absolute;
top: 50%;
left: 50%;
margin: -50px 0 0 -50px;
}

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Version - 10/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>HTML</title>
<!-- HTML -->
<!-- By MrEidamus & Stanislav Chlup -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="button1">
<img src = "https://i.postimg.cc/rdJG75gD/Pressed.png" id="green">
<img src = "https://i.postimg.cc/rdcChfG6/Notpressed.png" id="red">
</div>
<script src="main.js"></script>
<p id="clicks"></p>
<p id="dogs"></p>
<button id="Reset" onclick="reset()">Reset</button>
<button id="Bog" onclick="dog()">Dog - 100 clicks!</button>
<button id="BigBog" onclick="bigdog()">10 dogs - 1000 clicks!</button>
</body>
</html>

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window.onload = function(){
start();
}
var count = 0;
function start(){
if (localStorage.getItem('count')==undefined){
count=0;
}
else{
count = localStorage.getItem('count');
}
if (localStorage.getItem('dogs')==undefined){
dogs=0;
}
else{
dogs = localStorage.getItem('dogs');
}
document.getElementById('clicks').innerHTML='Congratulation you\'ve clicked ' + count + ' times!';
document.getElementById('dogs').innerHTML='Congratulations you got ' + dogs + ' dogs!';
var red = document.getElementById('red');
var green = document.getElementById('green');
var button = document.getElementById('button1');
if (/Android|iPhone/i.test(navigator.userAgent)) {
button.ontouchstart = function(){
count++;
localStorage.setItem('count',count);
document.getElementById('clicks').innerHTML='Congratulation you\'ve clicked ' + count + ' times!';
red.style.visibility='hidden';
green.style.visibility='visible';
}
button.ontouchend = function(){
red.style.visibility='visible';
green.style.visibility='hidden';
}
}else{
button.onmousedown = function(){
console.log('click');
count++;
localStorage.setItem('count',count);
document.getElementById('clicks').innerHTML=
'Congratulation you\'ve clicked ' + count + ' times!';
red.style.visibility='hidden';
green.style.visibility='visible';
}
button.onmouseup = function(){
red.style.visibility='visible';
green.style.visibility='hidden'
}
}
}
function reset(){
localStorage.removeItem('count');
localStorage.removeItem('dogs')
alert('Clicks and dogs successfully reseted!')
start();
}
var dogs=0;
function dog(){
if(count>=100){
count -= 100;
dogs++
alert('Congratulations you\'ve bought a dog🐕');
localStorage.setItem('dogs',dogs);
document.getElementById('dogs').innerHTML='Congratulations you got ' + dogs + ' dogs!';
}
else{
alert('You don\' have enough clicks!');
alert('Tip: Click the button')
}
}
function bigdog(){
if(count >=1000){
count -= 1000;
dogs++
alert('Congratulations you\'ve bought 10 dogs!')
localStorage.setItem('dogs' ,dogs);
document.getElementById('dogs').innerHTML='Congratulations you got ' + dogs + ' dogs!';
}
else{
alert('You don\'t have enough click! Try clicking the button');
}
}

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body {
font-size: 15pt;
}
#red{
position: absolute;
width: 300px;
height: 300px;
}
#green{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
}
#button1{
user-select: none;
position: absolute;
top: 50%;
left: 50%;
margin: -150px 0 0 -150px;
}
#Reset{
user-select: none;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
}
#Bog{
user-select: none;
width: 110px;
height: 50px;
background-color: wheat;
}
#BigBog{
user-select: none;
width: 135px;
height: 50px;
background-color: wheat;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>HTML</title>
<!-- HTML -->
<!-- By MrEidamus & Stanislav Chlup -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="button1">
<img src = 'https://i.postimg.cc/rdcChfG6/Notpressed.png' id="unpressed">
<img src = "https://i.postimg.cc/rdJG75gD/Pressed.png" id="pressed">
</div>
<script src="main.js"></script>
<p id="clicks"></p>
<button id="reset" onclick="game.reset()">Reset</button>
<button id="buydog" onclick="game.dog()">Buy a dog for 100 clicks!</button>
<button id="buycat" onclick="game.cat()">Buy a cat for 20 dogs!</button>
</body>
</html>

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var items = {
clicks: 0,
dogs: 0,
cats: 0,
};
var user = {
device: function(){return (/Android|iPhone/i.test(navigator.userAgent));},/* true for mobiles */
setkeys: function(){
if(user.device()){
document.getElementById('button1').ontouchstart=function(){button.press()};document.getElementById('button1').ontouchend=function(){button.unpress()}
}else{document.getElementById('button1').onmousedown=function(){button.press()};document.getElementById('button1').onmouseup=function(){button.unpress()};};},
};
var button = {
press: function(){
game.click();
document.getElementById('unpressed').style.visibility = 'hidden';
document.getElementById('pressed').style.visibility = 'visible';
},
unpress: function(){
document.getElementById('unpressed').style.visibility = 'visible';
document.getElementById('pressed').style.visibility = 'hidden';
},
};
var ui = {
updateitems: function(){document.getElementById('clicks').innerHTML='clicks: ' + items.clicks + ', ' + ' dogs: ' + items.dogs + ', ' + 'cats: ' + items.cats;
localStorage.setItem('items',JSON.stringify(items))}
}
var game = {
loaditems: function(){
items = JSON.parse(localStorage.getItem('items'));
},
reset: function(){if(confirm('are you sure you want to reset all your progress')){items={clicks: 0,dogs: 0,cats: 0,};ui.updateitems();}},
click: function(){items.clicks+=1;ui.updateitems();},
dog: function(){if(items.clicks>=100){items.dogs+=1;items.clicks-=100;ui.updateitems();}},
cat: function(){if(items.dogs>=20){items.cats+=1;items.dogs-=20;ui.updateitems();}},
};
window.onload = function(){
user.setkeys();
if (localStorage.getItem('items')!=null){game.loaditems();};
ui.updateitems();
};

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body {
font-size: 15pt;
}
#unpressed{
position: absolute;
width: 300px;
height: 300px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
}
#button1{
user-select: none;
position: absolute;
top: 50%;
left: 50%;
margin: -150px 0 0 -150px;
}
#reset{
user-select: none;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
}
#buydog{
user-select: none;
width: 180px;
height: 50px;
background-color: wheat;
}
#buycat{
user-select: none;
width: 180px;
height: 50px;
background-color: darkgray;
}

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click.offline.make
max 5 hour
BuyDog dog.log clicks/s
1 dog = 0.01 clicks/s
1 cat = 1 clicks/s
1 hamster = 100 c/s
1 girrafe = 10 000 c/s
1 citronovník = 30 lemons/h
reset all.clicks
36,7% k 10 citronum že vyroste citronovník

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>HTML</title>
<!-- By MrEidamus & Stanislav Chlup -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="Clicks">
<p id="logclicks"></p>
</div>
<div id="button1">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<script src="main.js"></script>
<div id="dog">
<p id="logdog"></p>
<button id="buydog" onclick="game.dog()">Buy a dog for 100 clicks!</button>
</div>
<div id="cat">
<button id="buycat" onclick="game.cat()">Buy a cat for 20 dogs!</button>
</div>
<div id="delete">
<button id="reset" onclick="game.reset()">Reset</button>
</div>
<button id="percent" onclick="game.percents()">1x</button>
</body>
</html>

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var items = {
clicks: 0,
dogs: 0,
cats: 0,
lemons: 0,
};
var user = {
device: function(){return (/Android|iPhone/i.test(navigator.userAgent));},/* true for mobiles */
setkeys: function(){
if(user.device()){
document.getElementById('button1').ontouchstart=function(){button.press()};document.getElementById('button1').ontouchend=function(){button.unpress()}
}else{document.getElementById('button1').onmousedown=function(){button.press()};document.getElementById('button1').onmouseup=function(){button.unpress()};};},
};
var button = {
press: function(){
game.click();
document.getElementById('unpressed').style.visibility = 'hidden';
document.getElementById('pressed').style.visibility = 'visible';
},
unpress: function(){
document.getElementById('unpressed').style.visibility = 'visible';
document.getElementById('pressed').style.visibility = 'hidden';
},
};
var ui = {
updateitems: function(){
document.getElementById('logdog').innerHTML='Dogs: ' + items.dogs;
localStorage.setItem('items',JSON.stringify(items))
document.getElementById('logclicks').innerHTML='Clicks: ' + items.clicks;
localStorage.setItem('items',JSON.stringify(items))
}
}
var game = {
loaditems: function(){
items = JSON.parse(localStorage.getItem('items'));
},
reset: function(){if(confirm('Are you sure you want to reset all your progress?')){items={clicks: 0,dogs: 0,cats: 0,lemons: 0,};ui.updateitems();}},
click: function(){items.clicks+=1;ui.updateitems();},
dog: function(){if(items.clicks>=100){items.dogs+=1;items.clicks-=100;ui.updateitems();}},
cat: function(){if(items.dogs>=10){items.cats+=1;items.dogs-=10;ui.updateitems();}},
lemon: function(){if(items.cats>=5){items.lemons+=1;items.cats-=5;ui.updateitems();}},
};
window.onload = function(){
user.setkeys();
if (localStorage.getItem('items')!=null){game.loaditems();};
ui.updateitems();
};

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body {
font-size: 15pt;
}
#unpressed{
position: absolute;
width: 300px;
height: 300px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
}
#button1{
user-select: none;
position: absolute;
top: 69px;
left: 50%;
margin: 0 0 0 -150px;
}
#reset{
user-select: none;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
}
#buydog{
user-select: none;
width: 180px;
height: 50px;
background-color: wheat;
}
#buycat{
user-select: none;
width: 180px;
height: 50px;
background-color: darkgray;
}
#dog{
user-select: none;
position: absolute;
top: 400px
}
#cat{
user-select: none;
position: absolute;
top: 520px;
}
#delete{
user-select: none;
position: absolute;
top: 1000px;
}
#percent{
user-select: none;
width: 30px;
height: 30px;
position: absolute;
top: 10px;
}
#Clicks{
user-select: none;
position: absolute;
text-align: center;
height: 20px;
width: 200px;
top: 10px;
left: 50%;
margin: 0 0 0 -100px;
}

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click.offline.make
max 5 hour
BuyDog dog.log clicks/s
1 dog = 0.01 clicks/s
1 cat = 1 clicks/s
1 hamster = 100 c/s
1 girrafe = 10 000 c/s
1 citronovník = 30 lemons/h
reset all.clicks
36,7% k 10 citronum že vyroste citronovník

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v. 15
- added comments making code more readeble
- id of paragraph showing items must be same as item name in items object if not error can occur
- orgenised code in logic order (as example look at css & html)
- ui.updateitems function made working on every item in items object
- added lemons as new item now four total (including clicks)
- separated buy item functions from game object now are in buy object
- added setup function to game object to clean up window.onload function

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<!DOCTYPE html>
<html lang="en">
<head>
<title>BRB clicker</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- By MrEidamus & Stanislav Chlup -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- reset progress -->
<div id="delete">
<button id="reset" onclick="game.reset()">Reset</button>
</div>
<!-- percent button -->
<button id="percent" onclick="game.percents()">
1x
</button>
<!-- B.R.B. (big red button) -->
<div id="button">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- clicks logging -->
<div id="clicks">
<p id="logclicks"></p>
</div>
<!-- item sections -->
<!-- dogs -->
<div id="dog">
<p id="logdogs"></p>
<button id="buydog" onclick="buy.dog()">
Buy a dog for 100 clicks!
</button>
</div>
<!-- cats -->
<div id="cat">
<p id="logcats"></p>
<button id="buycat" onclick="buy.cat()">
Buy a cat for 20 dogs!
</button>
</div>
<!-- lemons -->
<div id="lemon">
<p id="loglemons"></p>
<button id="buylemon" onclick="buy.lemon()">
Buy a lemon for ? cats!
</button>
</div>
<!-- script -->
<script src="main.js"></script>
</body>
</html>

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window.onload = function(){
game.setup();
};
// items
var items = {
clicks: 0,
dogs: 0,
cats: 0,
lemons: 0,
};
// device
var user = {
device: function(){return (/Android|iPhone/i.test(navigator.userAgent));},/* true for mobiles */
setkeys: function(){
if(user.device()){
document.getElementById('button').ontouchstart=function(){button.press()};document.getElementById('button').ontouchend=function(){button.unpress()}
}else{document.getElementById('button').onmousedown=function(){button.press()};document.getElementById('button').onmouseup=function(){button.unpress()};};},
};
//user interface
var ui = {
updateitems: function(){
for (let name in items) {
document.getElementById('log'+name).innerHTML = name + ': ' + items[name];
}
localStorage.setItem('items', JSON.stringify(items))
},
}
// BRB
var button = {
press: function(){game.click();document.getElementById('unpressed').style.visibility = 'hidden';document.getElementById('pressed').style.visibility = 'visible';},
unpress: function(){document.getElementById('unpressed').style.visibility = 'visible';document.getElementById('pressed').style.visibility = 'hidden';},
};
// game functions
var game = {
loaditems: function(){items = JSON.parse(localStorage.getItem('items'));},
reset: function(){if(confirm('Are you sure you want to reset all your progress?')){items={clicks: 0,dogs: 0,cats: 0,lemons: 0,};ui.updateitems();}},
setup: function(){user.setkeys();if (localStorage.getItem('items')!=null){game.loaditems();};ui.updateitems();},
click: function(){items.clicks+=1;ui.updateitems();},
};
// buy item functions
var buy = {
dog: function(){if(items.clicks>=100){items.dogs+=1;items.clicks-=100;ui.updateitems();}},
cat: function(){if(items.dogs>=10){items.cats+=1;items.dogs-=10;ui.updateitems();}},
lemon: function(){if(items.cats>=5){items.lemons+=1;items.cats-=5;ui.updateitems();}},
}

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body {
font-size: 15pt;
}
/* reset */
#reset{
user-select: none;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
}
#delete{
user-select: none;
position: absolute;
top: 1000px;
right: 10px;
}
/* percent */
#percent{
user-select: none;
width: 30px;
height: 30px;
position: absolute;
top: 10px;
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
}
#button{
user-select: none;
position: absolute;
top: 69px;
left: 50%;
margin: 0 0 0 -150px;
}
/* items */
/* click */
#clicks{
user-select: none;
position: absolute;
text-align: center;
height: 20px;
width: 200px;
top: 10px;
left: 50%;
margin: 0 0 0 -100px;
}
/* dog */
#dog{
user-select: none;
position: absolute;
top: 400px;
}
#buydog{
user-select: none;
width: 180px;
height: 50px;
background-color: wheat;
}
/* cat */
#cat{
user-select: none;
position: absolute;
top: 525px;
}
#buycat{
user-select: none;
width: 180px;
height: 50px;
background-color: darkgray;
}
/* lemon */
#lemon{
user-select: none;
position: absolute;
top: 650px;
}
#buylemon{
user-select: none;
width: 180px;
height: 50px;
background-color: yellow;
}

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click.offline.make
max 5 hour
BuyDog dog.log clicks/s
1 dog = 1 clicks/s
1 cat = 100 clicks/s
1 hamster = 10 000 c/s
1 girrafe = 1 000 000 c/s
1 citronovník = 30 lemons/h
reset all.clicks
36,7% k 10 citronum že vyroste citronovník
compile to .exe and add it to the play store

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Version - 16/devlog.txt Normal file
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v. 15
- added comments making code more readeble
- id of paragraph showing items must be same as item name in items object if not error can occur
- orgenised code in logic order (as example look at css & html)
- ui.updateitems function made working on every item in items object
- added lemons as new item now four total (including clicks)
- separated buy item functions from game object now are in buy object
- added setup function to game object to clean up window.onload function

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<!DOCTYPE html>
<html lang="en">
<head>
<title>BRB clicker</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- By MrEidamus & Stanislav Chlup -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- reset progress -->
<div id="delete">
<button id="reset" onclick="game.reset()">Reset</button>
</div>
<!-- percent button -->
<button id="percent" onclick="game.percents()">
1x
</button>
<!-- B.R.B. (big red button) -->
<div id="button">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- clicks logging -->
<div id="clicks">
<p id="logclicks"></p>
</div>
<!-- item sections -->
<!-- dogs -->
<div id="dog">
<p id="logdogs"></p>
<button id="buydog" onclick="buy.dog()">
Buy a dog for 100 clicks!
</button>
</div>
<!-- cats -->
<div id="cat">
<p id="logcats"></p>
<button id="buycat" onclick="buy.cat()">
Buy a cat for 10 dogs!
</button>
</div>
<!-- lemons -->
<div id="lemon">
<p id="loglemons"></p>
<button id="buylemon" onclick="buy.lemon()">
Buy a lemon for ? cats!
</button>
</div>
<!-- script -->
<script src="main.js"></script>
</body>
</html>

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window.onload = function(){
game.setup();
};
// items
var items = {
clicks: 0,
dogs: 0,
cats: 0,
lemons: 0,
};
// device
var user = {
device: function(){return (/Android|iPhone/i.test(navigator.userAgent));},/* true for mobiles */
setkeys: function(){
if(user.device()){
document.getElementById('button').ontouchstart=function(){button.press()};document.getElementById('button').ontouchend=function(){button.unpress()}
}else{document.getElementById('button').onmousedown=function(){button.press()};document.getElementById('button').onmouseup=function(){button.unpress()};};},
};
//user interface
var ui = {
updateitems: function(){
for (let name in items) {
document.getElementById('log'+name).innerHTML ='You have ' + name + ': ' + items[name];
}
localStorage.setItem('items', JSON.stringify(items))
},
}
// BRB
var button = {
press: function(){game.click();document.getElementById('unpressed').style.visibility = 'hidden';document.getElementById('pressed').style.visibility = 'visible';},
unpress: function(){document.getElementById('unpressed').style.visibility = 'visible';document.getElementById('pressed').style.visibility = 'hidden';},
};
// game functions
var game = {
loaditems: function(){items = JSON.parse(localStorage.getItem('items'));},
reset: function(){if(confirm('Are you sure you want to reset all your progress?')){items={clicks: 0,dogs: 0,cats: 0,lemons: 0,};ui.updateitems();}},
setup: function(){user.setkeys();if (localStorage.getItem('items')!=null){game.loaditems();};ui.updateitems();},
click: function(){items.clicks+=1;ui.updateitems();},
};
// buy item functions
var buy = {
dog: function(){if(items.clicks>=100){items.dogs+=1;items.clicks-=100;ui.updateitems();}},
cat: function(){if(items.dogs>=10){items.cats+=1;items.dogs-=10;ui.updateitems();}},
lemon: function(){if(items.cats>=5){items.lemons+=1;items.cats-=5;ui.updateitems();}},
}

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body {
font-size: 15pt;
}
/* reset */
#reset{
user-select: none;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
}
#delete{
user-select: none;
position: absolute;
top: 1000px;
right: 10px;
}
/* percent */
#percent{
user-select: none;
width: 30px;
height: 30px;
position: absolute;
top: 10px;
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
}
#button{
user-select: none;
position: absolute;
top: 69px;
left: 50%;
margin: 0 0 0 -150px;
}
/* items */
/* click */
#clicks{
user-select: none;
position: absolute;
text-align: center;
height: 20px;
width: 200px;
top: 10px;
left: 50%;
margin: 0 0 0 -100px;
}
/* dog */
#dog{
user-select: none;
position: absolute;
top: 400px;
}
#buydog{
user-select: none;
width: 180px;
height: 50px;
background-color: wheat;
}
#logdogs{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* cat */
#cat{
user-select: none;
position: absolute;
top: 525px;
}
#buycat{
user-select: none;
width: 180px;
height: 50px;
background-color: darkgray;
}
#logcats{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* lemon */
#lemon{
user-select: none;
position: absolute;
top: 650px;
}
#buylemon{
user-select: none;
width: 180px;
height: 50px;
background-color: yellow;
}
#loglemons {
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}

17
Version - 17/Add.txt Normal file
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click.offline.make
max 5 hour
BuyDog dog.log clicks/s
1 dog = 1 clicks/s
1 cat = 100 clicks/s
1 hamster = 10 000 c/s
1 girrafe = 1 000 000 c/s
1 citronovník = 30 lemons/h
reset all.clicks
36,7% k 10 citronum že vyroste citronovník
compile to .exe and add it to the play store

16
Version - 17/devlog.txt Normal file
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v. 15
- added comments making code more readeble
- id of paragraph showing items must be same as item name in items object if not error can occur
- orgenised code in logic order (as example look at css & html)
- ui.updateitems function made working on every item in items object
- added lemons as new item now four total (including clicks)
- separated buy item functions from game object now are in buy object
- added setup function to game object to clean up window.onload function

68
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<!DOCTYPE html>
<html lang="en">
<head>
<title>BRB clicker</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- By MrEidamus & Stanislav Chlup -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- reset progress -->
<div id="delete">
<button id="reset" onclick="game.reset()">Reset</button>
</div>
<!-- percent button -->
<button id="percent" onclick="game.percents()">
1x
</button>
<!-- B.R.B. (big red button) -->
<div id="button">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- clicks logging -->
<div id="clicks">
<p id="logclicks"></p>
</div>
<!-- item sections -->
<!-- dogs -->
<div id="dog">
<p id="logdogs"></p>
<button id="buydog" onclick="buy.dog()">
Buy a dog for 100 clicks!
</button>
</div>
<!-- cats -->
<div id="cat">
<p id="logcats"></p>
<button id="buycat" onclick="buy.cat()">
Buy a cat for 10 dogs!
</button>
</div>
<!-- lemons -->
<div id="lemon">
<p id="loglemons"></p>
<button id="buylemon" onclick="buy.lemon()">
Buy a lemon for ? cats!
</button>
</div>
<!-- script -->
<script src="main.js"></script>
</body>
</html>

59
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window.onload = function(){
game.setup();
};
// items
var items = {
clicks: 0,
dogs: 0,
cats: 0,
lemons: 0,
};
// device
var user = {
device: function(){return (/Android|iPhone/i.test(navigator.userAgent));},/* true for mobiles */
setkeys: function(){
if(user.device()){
document.getElementById('button').ontouchstart=function(){button.press()};document.getElementById('button').ontouchend=function(){button.unpress()}
}else{document.getElementById('button').onmousedown=function(){button.press()};document.getElementById('button').onmouseup=function(){button.unpress()};};},
};
//user interface
var ui = {
updateitems: function(){
for (let name in items) {
document.getElementById('log'+name).innerHTML ='You have ' + name + ': ' + items[name];
}
localStorage.setItem('items', JSON.stringify(items))
},
}
// BRB
var button = {
press: function(){game.click();document.getElementById('unpressed').style.visibility = 'hidden';document.getElementById('pressed').style.visibility = 'visible';},
unpress: function(){document.getElementById('unpressed').style.visibility = 'visible';document.getElementById('pressed').style.visibility = 'hidden';},
};
// game functions
var game = {
loaditems: function(){items = JSON.parse(localStorage.getItem('items'));},
reset: function(){if(confirm('Are you sure you want to reset all your progress?')){items={clicks: 0,dogs: 0,cats: 0,lemons: 0,};ui.updateitems();}},
setup: function(){user.setkeys();if (localStorage.getItem('items')!=null){game.loaditems();};ui.updateitems();},
click: function(){items.clicks+=1;ui.updateitems();},
};
// buy item functions
var buy = {
dog: function(){if(items.clicks>=100){items.dogs+=1;items.clicks-=100;ui.updateitems();}},
cat: function(){if(items.dogs>=10){items.cats+=1;items.dogs-=10;ui.updateitems();}},
lemon: function(){if(items.cats>=5){items.lemons+=1;items.cats-=5;ui.updateitems();}},
}

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body {
font-size: 15pt;
user-select: none;
}
/* reset */
#reset{
user-select: none;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
}
#delete{
user-select: none;
position: absolute;
top: 1000px;
right: 10px;
}
/* percent */
#percent{
user-select: none;
width: 30px;
height: 30px;
position: absolute;
top: 10px;
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
border-radius: 150px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
border-radius: 150px;
}
#button{
user-select: none;
position: absolute;
top: 69px;
left: 50%;
margin: 0 0 0 -150px;
border-radius: 150px;
}
/* items */
/* click */
#clicks{
position: absolute;
text-align: center;
height: 20px;
width: 400px;
top: 10px;
left: 50%;
margin: 0 0 0 -200px;
}
/* dog */
#dog{
position: absolute;
top: 400px;
}
#buydog{
width: 180px;
height: 50px;
background-color: wheat;
border-radius: 20px;
}
#logdogs{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* cat */
#cat{
position: absolute;
top: 525px;
}
#buycat{
width: 180px;
height: 50px;
background-color: darkgray;
border-radius: 20px;
}
#logcats{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* lemon */
#lemon{
position: absolute;
top: 650px;
}
#buylemon{
width: 180px;
height: 50px;
background-color: yellow;
border-radius: 20px;
}
#loglemons {
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}

17
Version - 18/Add.txt Normal file
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click.offline.make
max 5 hour
BuyDog dog.log clicks/s
1 dog = 1 clicks/s
1 cat = 100 clicks/s
1 hamster = 10 000 c/s
1 girrafe = 1 000 000 c/s
1 citronovník = 30 lemons/h
reset all.clicks
36,7% k 10 citronum že vyroste citronovník
compile to .exe and add it to the play store

16
Version - 18/devlog.txt Normal file
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v. 15
- added comments making code more readeble
- id of paragraph showing items must be same as item name in items object if not error can occur
- orgenised code in logic order (as example look at css & html)
- ui.updateitems function made working on every item in items object
- added lemons as new item now four total (including clicks)
- separated buy item functions from game object now are in buy object
- added setup function to game object to clean up window.onload function

75
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<!DOCTYPE html>
<html lang="en">
<head>
<title>BRB clicker</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- By MrEidamus & Stanislav Chlup -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- reset progress -->
<div id="delete">
<button id="reset" onclick="game.reset()">Reset</button>
</div>
<!-- percent button -->
<button id="percent" onclick="game.percents()">
1x
</button>
<!-- B.R.B. (big red button) -->
<div id="button">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- clicks logging -->
<div id="clicks">
<p id="logclicks"></p>
</div>
<!-- item sections -->
<!-- dogs -->
<div id="dog">
<p id="logdogs"></p>
<button id="buydog" onclick="buy.dog()">
Buy a dog for 100 clicks!
</button>
</div>
<!-- cats -->
<div id="cat">
<p id="logcats"></p>
<button id="buycat" onclick="buy.cat()">
Buy a cat for 10 dogs!
</button>
</div>
<!-- lemons -->
<div id="lemon">
<p id="loglemons"></p>
<button id="buylemon" onclick="buy.lemon()">
Buy a lemon for ? cats!
</button>
</div>
<!-- foxes -->
<div id="fox">
<p id="logfoxes"></p>
<button id="buyfox" onclick="buy.fox()">
Buy a fox for 15 dogs!
</button>
</div>
<!-- script -->
<script src="main.js"></script>
</body>
</html>

62
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window.onload = function(){
game.setup();
};
// items
var items = {
clicks: 0,
dogs: 0,
cats: 0,
lemons: 0,
foxes: 0,
};
// device
var user = {
device: function(){return (/Android|iPhone/i.test(navigator.userAgent));},/* true for mobiles */
setkeys: function(){
if(user.device()){
document.getElementById('button').ontouchstart=function(){button.press()};document.getElementById('button').ontouchend=function(){button.unpress()}
}else{document.getElementById('button').onmousedown=function(){button.press()};document.getElementById('button').onmouseup=function(){button.unpress()};};},
};
//user interface
var ui = {
updateitems: function(){
for (let name in items) {
document.getElementById('log'+name).innerHTML ='You have ' + name + ': ' + items[name];
}
localStorage.setItem('items', JSON.stringify(items))
},
}
// BRB
var button = {
press: function(){game.click();document.getElementById('unpressed').style.visibility = 'hidden';document.getElementById('pressed').style.visibility = 'visible';},
unpress: function(){document.getElementById('unpressed').style.visibility = 'visible';document.getElementById('pressed').style.visibility = 'hidden';},
};
// game functions
var game = {
loaditems: function(){items = JSON.parse(localStorage.getItem('items'));},
reset: function(){if(confirm('Are you sure you want to reset all your progress?')){items={clicks: 0,dogs: 0,cats: 0,lemons: 0,foxes: 0,};ui.updateitems();}},
setup: function(){user.setkeys();if (localStorage.getItem('items')!=null){game.loaditems();};ui.updateitems();},
click: function(){items.clicks+=1;ui.updateitems();},
};
// buy item functions
var buy = {
dog: function(){if(items.clicks>=100){items.dogs+=1;items.clicks-=100;ui.updateitems();}},
cat: function(){if(items.dogs>=10){items.cats+=1;items.dogs-=10;ui.updateitems();}},
lemon: function(){if(items.cats>=5){items.lemons+=1;items.cats-=5;ui.updateitems();}},
fox: function(){if(items.dogs>=15){items.foxes+=1;items.dogs-=15;ui.updateitems();}},
}

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body {
font-size: 15pt;
user-select: none;
}
/* reset */
#reset{
user-select: none;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
}
#delete{
user-select: none;
position: absolute;
top: 900px;
right: 10px;
}
/* percent */
#percent{
user-select: none;
width: 30px;
height: 30px;
position: absolute;
top: 10px;
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
border-radius: 150px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
border-radius: 150px;
}
#button{
user-select: none;
position: absolute;
top: 69px;
left: 50%;
margin: 0 0 0 -150px;
border-radius: 150px;
}
/* I T E M S */
/* click */
#clicks{
position: absolute;
text-align: center;
height: 20px;
width: 400px;
top: 10px;
left: 50%;
margin: 0 0 0 -200px;
}
/* dog */
#dog{
position: absolute;
top: 400px;
}
#buydog{
width: 180px;
height: 50px;
background-color: wheat;
border-radius: 20px;
}
#logdogs{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* cat */
#cat{
position: absolute;
top: 475px;
}
#buycat{
width: 180px;
height: 50px;
background-color: darkgray;
border-radius: 20px;
}
#logcats{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* lemon */
#lemon{
position: absolute;
top: 550px;
}
#buylemon{
width: 180px;
height: 50px;
background-color: yellow;
border-radius: 20px;
}
#loglemons{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* fox */
#fox{
position: absolute;
top: 625px;
}
#buyfox{
width: 180px;
height: 50px;
background-color: orange;
border-radius: 20px;
}
#logfoxes{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}

26
Version - 19/Add.txt Normal file
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click.offline.make
max 5 hour
BuyDog dog.log clicks/s
1 dog = 1 clicks/s
1 cat = 100 clicks/s
1 fox = 15 clicks/s
1 hamster = 10 000 c/s
1 girrafe = 1 000 000 c/s
1 citronovník = 30 lemons/h
reset all.clicks
36,7% k 10 citronum že vyroste citronovník
compile to .exe and add it to the play store
add complete history of clicks, dogs, cats, lemons, ...
total production
upgrades!
more costly stuff + 14%

16
Version - 19/devlog.txt Normal file
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@@ -0,0 +1,16 @@
v. 15
- added comments making code more readeble
- id of paragraph showing items must be same as item name in items object if not error can occur
- orgenised code in logic order (as example look at css & html)
- ui.updateitems function made working on every item in items object
- added lemons as new item now four total (including clicks)
- separated buy item functions from game object now are in buy object
- added setup function to game object to clean up window.onload function

73
Version - 19/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<title>BRB clicker</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- By MrEidamus & Stanislav Chlup -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- reset progress -->
<div id="delete">
<button id="reset" onclick="game.reset()">Reset</button>
</div>
<!-- percent button -->
<button id="percent" onclick="game.percents()">
1x
</button>
<!-- B.R.B. (big red button) -->
<div id="button">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- clicks logging -->
<div id="clicks">
<p id="logclicks"></p>
</div>
<!-- item sections -->
<!-- dogs -->
<div id="dog">
<p id="logdogs"></p>
<button id="buydog" onclick="buy.dog()">
Buy a dog for 100 clicks!
</button>
</div>
<!-- cats -->
<div id="cat">
<p id="logcats"></p>
<button id="buycat" onclick="buy.cat()">
Buy a cat for 10 dogs!
</button>
</div>
<!-- lemons -->
<div id="lemon">
<p id="loglemons"></p>
<button id="buylemon" onclick="buy.lemon()">
Buy a lemon for ? cats!
</button>
</div>
<!-- foxes -->
<div id="fox">
<p id="logfoxes"></p>
<button id="buyfox" onclick="buy.fox()">
Buy a fox for 15 dogs!
</button>
</div>
<!-- script -->
<script src="main.js"></script>
</body>
</html>

62
Version - 19/main.js Normal file
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window.onload = function(){
game.setup();
};
// items
var items = {
clicks: 0,
dogs: 0,
cats: 0,
lemons: 0,
foxes: 0,
};
// device
var user = {
device: function(){return (/Android|iPhone/i.test(navigator.userAgent));},/* true for mobiles */
setkeys: function(){
if(user.device()){
document.getElementById('button').ontouchstart=function(){button.press()};document.getElementById('button').ontouchend=function(){button.unpress()}
}else{document.getElementById('button').onmousedown=function(){button.press()};document.getElementById('button').onmouseup=function(){button.unpress()};};},
};
//user interface
var ui = {
updateitems: function(){
for (let name in items) {
document.getElementById('log'+name).innerHTML ='You have ' + name + ': ' + items[name];
}
localStorage.setItem('items', JSON.stringify(items))
},
}
// BRB
var button = {
press: function(){game.click();document.getElementById('unpressed').style.visibility = 'hidden';document.getElementById('pressed').style.visibility = 'visible';},
unpress: function(){document.getElementById('unpressed').style.visibility = 'visible';document.getElementById('pressed').style.visibility = 'hidden';},
};
// game functions
var game = {
loaditems: function(){items = JSON.parse(localStorage.getItem('items'));},
reset: function(){if(confirm('Are you sure you want to reset all your progress?')){items={clicks: 0,dogs: 0,cats: 0,lemons: 0,foxes: 0,};ui.updateitems();}},
setup: function(){user.setkeys();if (localStorage.getItem('items')!=null){game.loaditems();};ui.updateitems();},
click: function(){items.clicks+=1;ui.updateitems();},
};
// buy item functions
var buy = {
dog: function(){if(items.clicks>=100){items.dogs+=1;items.clicks-=100;ui.updateitems();}},
cat: function(){if(items.dogs>=10){items.cats+=1;items.dogs-=10;ui.updateitems();}},
lemon: function(){if(items.cats>=5){items.lemons+=1;items.cats-=5;ui.updateitems();}},
fox: function(){if(items.dogs>=15){items.foxes+=1;items.dogs-=15;ui.updateitems();}},
}

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body {
font-size: 15pt;
user-select: none;
}
/* reset */
#reset{
user-select: none;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
}
#delete{
user-select: none;
position: absolute;
top: 900px;
right: 10px;
}
/* percent */
#percent{
user-select: none;
width: 30px;
height: 30px;
position: absolute;
top: 10px;
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
border-radius: 150px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
border-radius: 150px;
}
#button{
user-select: none;
position: absolute;
top: 69px;
left: 50%;
margin: 0 0 0 -150px;
border-radius: 150px;
}
/* I T E M S */
/* click */
#clicks{
position: absolute;
text-align: center;
height: 20px;
width: 400px;
top: 10px;
left: 50%;
margin: 0 0 0 -200px;
}
/* dog */
#dog{
position: absolute;
top: 400px;
}
#buydog{
width: 180px;
height: 50px;
background-color: wheat;
border-radius: 20px;
}
#logdogs{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* cat */
#cat{
position: absolute;
top: 475px;
}
#buycat{
width: 180px;
height: 50px;
background-color: darkgray;
border-radius: 20px;
}
#logcats{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* lemon */
#lemon{
position: absolute;
top: 550px;
}
#buylemon{
width: 180px;
height: 50px;
background-color: yellow;
border-radius: 20px;
}
#loglemons{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* fox */
#fox{
position: absolute;
top: 625px;
}
#buyfox{
width: 180px;
height: 50px;
background-color: orange;
border-radius: 20px;
}
#logfoxes{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}

29
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>HTML</title>
<!-- HTML -->
<!-- Custom Styles -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="button1">
<div id="red">
<img src = 'https://i.postimg.cc/rdcChfG6/Notpressed.png'>
</div>
<div id="green">
<img src = "https://i.postimg.cc/rdJG75gD/Pressed.png">
</div>
</div>
<script src="main.js"></script>
<p id="clicks"></p>
</body>
</html>

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var count = 0;
window.onload = function(){
var red = document.getElementById('red');
var green = document.getElementById('green');
var button = document.getElementById('button1');
button.ontouchstart = function(){
red.style.visibility='hidden';
green.style.visibility='visible'
count++;
document.getElementById('clicks').innerHTML=count;
}
button.ontouchend=function(){
red.style.visibility='visible';
green.style.visibility='hidden'
}
}

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body {
font-size: 15pt;
user-select: none;
}
#red{
position: absolute;
width: 100px;
height: 100px;
}
#green{
position: absolute;
width: 100px;
height: 100px;
visibility: hidden;
}
#button1{
position: absolute;
top: 50%;
left: 50%;
margin: -50px 0 0 -50px;
}

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click.offline.make
max 5 hour
BuyDog dog.log clicks/s
1 dog = 1 clicks/s
1 cat = 100 clicks/s
1 fox = 150 clicks/s
1 hamster = 10 000 c/s
1 girrafe = 1 000 000 c/s
1 citronovník = 30 lemons/h
reset all.clicks
36,7% k 10 citronum že vyroste citronovník
compile to .exe and add it to the play store
add complete history of clicks, dogs, cats, lemons, ...
total production
Upgrades!
Button
Green button - 2.5 clicks per clicks
Yellow button - 4 clicks/click + random Chance for a lemon
Purple button - 6 c/c
Cyan button - 10 c/c + random chance for ______
Dog
R collar - 1.5 cs
G collar - 2 cs
Y collar - 5 cs
P collar - 8.2 cs
C collar - 15 cs
Cat
R collar - 150 cs
G collar - 200 cs
Y collar - 500 cs
P collar - 750 cs
C collar - 1 000 cs
Fox
R fur - 225 cs
G fur - 300 cs
Y fur - 666 cs
P fur - 1 125 cs
C fur - 1 500 cs
lemon

16
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v. 15
- added comments making code more readeble
- id of paragraph showing items must be same as item name in items object if not error can occur
- orgenised code in logic order (as example look at css & html)
- ui.updateitems function made working on every item in items object
- added lemons as new item now four total (including clicks)
- separated buy item functions from game object now are in buy object
- added setup function to game object to clean up window.onload function

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<!DOCTYPE html>
<html lang="en">
<head>
<title>BRB clicker</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- By MrEidamus & Stanislav Chlup -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="shop">
<a href="shop.html" id="kauf">Go to Shop!</a>
</div>
<!-- reset progress -->
<div id="delete">
<button id="reset" onclick="game.reset()">Reset</button>
</div>
<!-- percent button -->
<button id="percent" onclick="game.percents()">
1x
</button>
<!-- B.R.B. (big red button) -->
<div id="button">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- clicks logging -->
<div id="clicks">
<p id="logclicks"></p>
</div>
<!-- item sections -->
<!-- dogs -->
<div id="dog">
<p id="logdogs"></p>
<button id="buydog" onclick="buy.dog()">
Buy a dog for 100 clicks!
</button>
</div>
<!-- cats -->
<div id="cat">
<p id="logcats"></p>
<button id="buycat" onclick="buy.cat()">
Buy a cat for 10 dogs!
</button>
</div>
<!-- lemons -->
<div id="lemon">
<p id="loglemons"></p>
<button id="buylemon" onclick="buy.lemon()">
Buy a lemon for ? cats!
</button>
</div>
<!-- foxes -->
<div id="fox">
<p id="logfoxes"></p>
<button id="buyfox" onclick="buy.fox()">
Buy a fox for 15 dogs!
</button>
</div>
<!-- script -->
<script src="main.js"></script>
</body>
</html>

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window.onload = function(){
game.setup();
};
// items
var items = {
clicks: 0,
dogs: 0,
cats: 0,
lemons: 0,
foxes: 0,
};
// device
var user = {
device: function(){return (/Android|iPhone/i.test(navigator.userAgent));},/* true for mobiles */
setkeys: function(){
if(user.device()){
document.getElementById('button').ontouchstart=function(){button.press()};document.getElementById('button').ontouchend=function(){button.unpress()}
}else{document.getElementById('button').onmousedown=function(){button.press()};document.getElementById('button').onmouseup=function(){button.unpress()};};},
};
//user interface
var ui = {
updateitems: function(){
for (let name in items) {
document.getElementById('log'+name).innerHTML ='You have ' + name + ': ' + items[name];
}
localStorage.setItem('items', JSON.stringify(items))
},
}
// BRB
var button = {
press: function(){game.click();document.getElementById('unpressed').style.visibility = 'hidden';document.getElementById('pressed').style.visibility = 'visible';},
unpress: function(){document.getElementById('unpressed').style.visibility = 'visible';document.getElementById('pressed').style.visibility = 'hidden';},
};
// game functions
var game = {
loaditems: function(){items = JSON.parse(localStorage.getItem('items'));},
reset: function(){if(confirm('Are you sure you want to reset all your progress?')){items={clicks: 0,dogs: 0,cats: 0,lemons: 0,foxes: 0,};ui.updateitems();}},
setup: function(){user.setkeys();if (localStorage.getItem('items')!=null){game.loaditems();};ui.updateitems();},
click: function(){items.clicks+=1;ui.updateitems();},
};
// buy item functions
var buy = {
dog: function(){if(items.clicks>=100){items.dogs+=1;items.clicks-=100;ui.updateitems();}},
cat: function(){if(items.dogs>=10){items.cats+=1;items.dogs-=10;ui.updateitems();}},
lemon: function(){if(items.cats>=5){items.lemons+=1;items.cats-=5;ui.updateitems();}},
fox: function(){if(items.dogs>=15){items.foxes+=1;items.dogs-=15;ui.updateitems();}},
}

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Shop</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div>
<a href="index.html">Go to the B.R.B.!</a>
</div>
<!-- clicks logging -->
<div id="clicks">
<p id="logclicks"></p>
</div>
<!-- item sections -->
<!-- dogs -->
<div id="dog">
<p id="logdogs"></p>
<button id="buydog" onclick="buy.dog()">
Buy a dog for 100 clicks!
</button>
</div>
<!-- cats -->
<div id="cat">
<p id="logcats"></p>
<button id="buycat" onclick="buy.cat()">
Buy a cat for 10 dogs!
</button>
</div>
<!-- lemons -->
<div id="lemon">
<p id="loglemons"></p>
<button id="buylemon" onclick="buy.lemon()">
Buy a lemon for ? cats!
</button>
</div>
<!-- foxes -->
<div id="fox">
<p id="logfoxes"></p>
<button id="buyfox" onclick="buy.fox()">
Buy a fox for 15 dogs!
</button>
</div>
<script src="main.js"></script>
</body>
</html>

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body {
font-size: 15pt;
user-select: none;
}
/* Shop */
#shop{
user-select: none;
position: absolute;
bottom: 8px;
right: 75px;
width: 100px;
height: 50px;
margin: 0 0 0 -100%;
}
#kauf{
user-select: none;
position: absolute;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
text-align: center;
}
/* reset */
#reset{
user-select: none;
width: 75px;
height: 50px;
background-color: darkred;
color: #ffffff;
}
#delete{
user-select: none;
position: absolute;
top: 900px;
right: 10px;
}
/* percent */
#percent{
user-select: none;
width: 30px;
height: 30px;
position: absolute;
top: 10px;
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
border-radius: 150px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
border-radius: 150px;
}
#button{
user-select: none;
position: absolute;
top: 69px;
left: 50%;
margin: 0 0 0 -150px;
border-radius: 150px;
}
/* I T E M S */
/* click */
#clicks{
position: absolute;
text-align: center;
height: 20px;
width: 400px;
top: 10px;
left: 50%;
margin: 0 0 0 -200px;
}
/* dog */
#dog{
position: absolute;
top: 400px;
}
#buydog{
width: 180px;
height: 50px;
background-color: wheat;
border-radius: 20px;
}
#logdogs{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* cat */
#cat{
position: absolute;
top: 475px;
}
#buycat{
width: 180px;
height: 50px;
background-color: darkgray;
border-radius: 20px;
}
#logcats{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* lemon */
#lemon{
position: absolute;
top: 550px;
}
#buylemon{
width: 180px;
height: 50px;
background-color: yellow;
border-radius: 20px;
}
#loglemons{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}
/* fox */
#fox{
position: absolute;
top: 625px;
}
#buyfox{
width: 180px;
height: 50px;
background-color: orange;
border-radius: 20px;
}
#logfoxes{
position: absolute;
width: 200px;
top: -5px;
left: 190px;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>BRB - Clicking</title>
<!-- By MrEidam && Standa Chlup -->
<!-- Custom Styles -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- Shop -->
<div id="tycoon">
<a href="shop.html" id="shop">Go to Shop!</a>
</div>
<!-- Clicks -->
<div id="logclick">
<p id="disclick">
</div>
<!-- BRB -->
<div id="button" onclick="clicking()">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- Project -->
<script src="main.js"></script>
</body>
</html>

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// Items
var items
var anime = false
function load(){
items = JSON.parse(localStorage.getItem('items'));
}
function beriba(){
document.getElementById('unpressed').style.visibility='visible'
document.getElementById('pressed').style.visibility='hidden'
anime=true;
}
window.onload = function(){
items = {
clicks:0,
dogs:0,
cats:0,
foxes:0,
wolfs:0,
lemons:0,
lt3:0,
}
load();
update();
}
// Update
function update(){
let i = JSON.stringify(items);
localStorage.setItem('items', i);
document.getElementById('disclick').innerHTML=`You've clicked ${items.clicks} times!`
}
// Clicks
// BRB
function clicking(){
items.clicks += 1;
update();
document.getElementById('unpressed').style.visibility='hidden'
document.getElementById('pressed').style.visibility='visible'
anime=false;
setTimeout(beriba, 75)
}

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body{
font-size: 15pt;
user-select: none;
}
/* Dog */
#logdog{
position: absolute;
width: 100%;
height: 40px;
top: 90px;
}
#imgdog{
position: absolute;
width: 64px;
height: 64px;
}
#buydog{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: darkorange;
}
#disdog{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Cats */
#logcat{
position: absolute;
width: 100%;
height: 40px;
top: 140px;
}
#buycat{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: orange;
}
#discat{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Foxes */
#logfox{
position: absolute;
width: 100%;
height: 40px;
top: 190px;
}
#buyfox{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightsalmon;
}
#disfox{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Wolfs */
#logwol{
position: absolute;
width: 100%;
height: 40px;
top: 240px;
}
#buywol{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightgray;
}
#diswol{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Lemons */
#loglem{
position: absolute;
width: 100%;
height: 40px;
top: 290px;
}
#buylem{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: yellow;
}
#dislem{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Lemon trees */
#logLt3{
position: absolute;
width: 100%;
height: 40px;
top: 340px;
}
#buyLt3{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightgoldenrodyellow;
}
#dislt3{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>BRB - Shop</title>
<!-- By MrEidam & Standa Chlup -->
<!-- Custom Styles -->
<link rel="stylesheet" href="shop.css">
</style>
</head>
<body>
<!-- BRB -->
<div>
<a href="index.html" id="click.brb">Go to BRB!</a>
</div>
<!-- Clicks -->
<div id="logclick">
<p id="disclick">
</div>
<!-- ITEMS -->
<!-- Dog -->
<div id="logdog">
<img src="Dog.png" id="imgdog">
<button id="buydog" onclick="buydog()">
Buy a Dog for 100 clicks
</button>
<p id="disdog">
</div>
<!-- Cat -->
<div id="logcat">
<button id="buycat" onclick="buycat()">
Buy a Cat for 10 dogs
</button>
<p id="discat">
</div>
<!-- lemons -->
<div id="loglem">
<button id="buylem" onclick="buylem()">
Buy a Lemon for ### cats
</button>
<p id="dislem">
</div>
<!-- Fox -->
<div id="logfox">
<button id="buyfox" onclick="buyfox()">
Buy a Fox for 15 dogs
</button>
<p id="disfox">
</div>
<!-- Wolf -->
<div id="logwol">
<button id="buywol" onclick="buywol()">
Buy a Wolf for 6 dogs and 5 foxes
</button>
<p id="diswol">
</div>
<!-- Lemn t3-->
<div id="logLt3">
<button id="buyLt3" onclick="buylt3()">
Buy a Lemon Tree for 5 lemons
</button>
<p id="dislt3">
</div>
<script src="shop.js"></script>
</body>
</html>

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// Update
function update(){
let i = JSON.stringify(items);
localStorage.setItem('items', i);
}
// Load
function load(){
items = JSON.parse(localStorage.getItem('items'));
document.getElementById('disclick').innerHTML=`You've clicked ${items.clicks} times!`
document.getElementById('disdog').innerHTML=`You've got ${items.dogs} dogs!`
document.getElementById('discat').innerHTML=`You've got ${items.cats} cats!`
document.getElementById('disfox').innerHTML=`You've got ${items.foxes} foxes!`
document.getElementById('diswol').innerHTML=`You've got ${items.wolfs} wolfs!`
document.getElementById('dislem').innerHTML=`You've got ${items.lemons} lemons!`
document.getElementById('dislt3').innerHTML=`You've got ${items.lt3} L. trees!`
}
load();
function upload(){
update();
load();
}
// Nákupy
function buydog(){
if (items.clicks>=100){
items.clicks -= 100;
items.dogs += 1;
}
upload();
}
function buycat(){
if(items.dogs>=10){
items.dogs-=10;
items.cats+=1;
}
upload();
}
function buyfox(){
if(items.dogs>=15){
items.dogs-=15;
items.foxes+=1;
}
upload();
}
function buywol(){
if(items.dogs>=6 && items.foxes>=5){
items.dogs-=6;
items.foxes-=5;
items.wolfs+=1;
}
upload();
}
function buylem(){
if(items.cats>=10){
items.cats-=10;
items.lemons+=1;
}
upload();
}
function buylt3(){
if (items.lemons>=5) {
items.lemons-=5;
items.lt3+=1;
}
upload();
}

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body {
font-size: 15pt;
user-select: none;
}
#logclick{
position: absolute;
width: 100%;
height: 50px;
top: 40px;
left: 50%;
text-align: center;
transform: translate(-50%,0);
}
#disclick{
position: absolute;
width: 100%;
height: 25px;
transform: translate(0%,0);
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
border-radius: 150px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
border-radius: 150px;
}
#button{
user-select: none;
position: absolute;
top: 50%;
left: 50%;
margin: -150px 0 0 -150px;
border-radius: 150px;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>BRB - Clicking</title>
<!-- By MrEidam && Standa Chlup -->
<!-- Custom Styles -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- Shop -->
<div id="tycoon">
<a href="shop.html" id="shop">Go to Shop!</a>
</div>
<!-- Clicks -->
<div id="logclick">
<p id="disclick">
</div>
<!-- BRB -->
<div id="button" onclick="clicking()">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- Project -->
<script src="main.js"></script>
</body>
</html>

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var items
var anime = false
function load(){
items = JSON.parse(localStorage.getItem('items'));
}
load();
function beriba(){
document.getElementById('unpressed').style.visibility='visible'
document.getElementById('pressed').style.visibility='hidden'
anime=true;
}
// Update
function update(){
let i = JSON.stringify(items);
localStorage.setItem('items', i);
document.getElementById('disclick').innerHTML=`You've clicked ${items.clicks} times!`
}
update();
// Clicks
// BRB
function clicking(){
items.clicks += 1;
update();
document.getElementById('unpressed').style.visibility='hidden'
document.getElementById('pressed').style.visibility='visible'
anime=false;
setTimeout(beriba, 75)
}

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body{
font-size: 15pt;
user-select: none;
}
/* Dog */
#logdog{
position: absolute;
width: 100%;
height: 40px;
top: 90px;
}
#imgdog{
position: absolute;
width: 64px;
height: 64px;
}
#buydog{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: darkorange;
}
#disdog{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Cats */
#logcat{
position: absolute;
width: 100%;
height: 40px;
top: 140px;
}
#buycat{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: orange;
}
#discat{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Foxes */
#logfox{
position: absolute;
width: 100%;
height: 40px;
top: 190px;
}
#buyfox{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightsalmon;
}
#disfox{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Wolfs */
#logwol{
position: absolute;
width: 100%;
height: 40px;
top: 240px;
}
#buywol{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightgray;
}
#diswol{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Lemons */
#loglem{
position: absolute;
width: 100%;
height: 40px;
top: 290px;
}
#buylem{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: yellow;
}
#dislem{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Lemon trees */
#logLt3{
position: absolute;
width: 100%;
height: 40px;
top: 340px;
}
#buyLt3{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightgoldenrodyellow;
}
#dislt3{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>BRB - Shop</title>
<!-- By MrEidam & Standa Chlup -->
<!-- Custom Styles -->
<link rel="stylesheet" href="shop.css">
</style>
</head>
<body>
<!-- BRB -->
<div>
<a href="index.html" id="click.brb">Go to BRB!</a>
</div>
<!-- Clicks -->
<div id="logclick">
<p id="disclick">
</div>
<!-- ITEMS -->
<!-- Dog -->
<div id="logdog">
<img src="Dog.png" id="imgdog">
<button id="buydog" onclick="buydog()">
Buy a Dog for 100 clicks
</button>
<p id="disdog">
</div>
<!-- Cat -->
<div id="logcat">
<button id="buycat" onclick="buycat()">
Buy a Cat for 10 dogs
</button>
<p id="discat">
</div>
<!-- lemons -->
<div id="loglem">
<button id="buylem" onclick="buylem()">
Buy a Lemon for ### cats
</button>
<p id="dislem">
</div>
<!-- Fox -->
<div id="logfox">
<button id="buyfox" onclick="buyfox()">
Buy a Fox for 15 dogs
</button>
<p id="disfox">
</div>
<!-- Wolf -->
<div id="logwol">
<button id="buywol" onclick="buywol()">
Buy a Wolf for 6 dogs and 5 foxes
</button>
<p id="diswol">
</div>
<!-- Lemn t3-->
<div id="logLt3">
<button id="buyLt3" onclick="buylt3()">
Buy a Lemon Tree for 5 lemons
</button>
<p id="dislt3">
</div>
<script src="shop.js"></script>
</body>
</html>

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// Items
var items = {
clicks:0,
dogs:0,
cats:0,
foxes:0,
wolfs:0,
lemons:0,
lt3:0,
}
// Update
function update(){
let i = JSON.stringify(items);
localStorage.setItem('items', i);
}
// Load
function load(){
items = JSON.parse(localStorage.getItem('items'));
document.getElementById('disclick').innerHTML=`You've clicked ${items.clicks} times!`
document.getElementById('disdog').innerHTML=`You've got ${items.dogs} dogs!`
document.getElementById('discat').innerHTML=`You've got ${items.cats} cats!`
document.getElementById('disfox').innerHTML=`You've got ${items.foxes} foxes!`
document.getElementById('diswol').innerHTML=`You've got ${items.wolfs} wolfs!`
document.getElementById('dislem').innerHTML=`You've got ${items.lemons} lemons!`
document.getElementById('dislt3').innerHTML=`You've got ${items.lt3} L. trees!`
}
load();
function upload(){
update();
load();
}
// Nákupy
function buydog(){
if (items.clicks>=100){
items.clicks -= 100;
items.dogs += 1;
}
upload();
}
function buycat(){
if(items.dogs>=10){
items.dogs-=10;
items.cats+=1;
}
upload();
}
function buyfox(){
if(items.dogs>=15){
items.dogs-=15;
items.foxes+=1;
}
upload();
}
function buywol(){
if(items.dogs>=6 && items.foxes>=5){
items.dogs-=6;
items.foxes-=5;
items.wolfs+=1;
}
upload();
}
function buylem(){
if(items.cats>=10){
items.cats-=10;
items.lemons+=1;
}
upload();
}
function buylt3(){
if (items.lemons>=5) {
items.lemons-=5;
items.lt3+=1;
}
upload();
}

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body {
font-size: 15pt;
user-select: none;
}
#logclick{
position: absolute;
width: 100%;
height: 50px;
top: 40px;
left: 50%;
text-align: center;
transform: translate(-50%,0);
}
#disclick{
position: absolute;
width: 100%;
height: 25px;
transform: translate(0%,0);
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
border-radius: 150px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
border-radius: 150px;
}
#button{
user-select: none;
position: absolute;
top: 50%;
left: 50%;
margin: -150px 0 0 -150px;
border-radius: 150px;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>BRB - Clicking</title>
<!-- By MrEidam && Standa Chlup -->
<!-- Custom Styles -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- Shop -->
<div id="tycoon">
<a href="shop.html" id="shop">Go to Shop!</a>
</div>
<!-- Clicks -->
<div id="logclick">
<p id="disclick">
</div>
<!-- BRB -->
<div id="button" onclick="clicking()">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- Project -->
<script src="main.js"></script>
</body>
</html>

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// Items
var items
var anime = false
function load(){
if (localStorage.getItem('items')!=null){
items = JSON.parse(localStorage.getItem('items'));
}
}
window.onload = function(){
items = {
clicks:0,
dogs:0,
cats:0,
foxes:0,
wolfs:0,
lemons:0,
lt3:0,
}
load();
update();
}
function beriba(){
document.getElementById('unpressed').style.visibility='visible'
document.getElementById('pressed').style.visibility='hidden'
anime=true;
}
function reset(){
items = {
clicks:0,
dogs:0,
cats:0,
foxes:0,
wolfs:0,
lemons:0,
lt3:0,
}
}
// Update
function update(){
let i = JSON.stringify(items);
localStorage.setItem('items', i);
document.getElementById('disclick').innerHTML=`You've clicked ${items.clicks} times!`
}
// Clicks
// BRB
function clicking(){
items.clicks += 1;
update();
document.getElementById('unpressed').style.visibility='hidden'
document.getElementById('pressed').style.visibility='visible'
anime=false;
setTimeout(beriba, 75)
}

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body{
font-size: 15pt;
user-select: none;
}
/* Dog */
#logdog{
position: absolute;
width: 100%;
height: 40px;
top: 90px;
}
#imgdog{
position: absolute;
width: 64px;
height: 64px;
}
#buydog{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: darkorange;
}
#disdog{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Cats */
#logcat{
position: absolute;
width: 100%;
height: 40px;
top: 140px;
}
#buycat{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: orange;
}
#discat{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Foxes */
#logfox{
position: absolute;
width: 100%;
height: 40px;
top: 190px;
}
#buyfox{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightsalmon;
}
#disfox{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Wolfs */
#logwol{
position: absolute;
width: 100%;
height: 40px;
top: 240px;
}
#buywol{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightgray;
}
#diswol{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Lemons */
#loglem{
position: absolute;
width: 100%;
height: 40px;
top: 290px;
}
#buylem{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: yellow;
}
#dislem{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Lemon trees */
#logLt3{
position: absolute;
width: 100%;
height: 40px;
top: 340px;
}
#buyLt3{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightgoldenrodyellow;
}
#dislt3{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>BRB - Shop</title>
<!-- By MrEidam & Standa Chlup -->
<!-- Custom Styles -->
<link rel="stylesheet" href="shop.css">
</style>
</head>
<body>
<!-- BRB -->
<div>
<a href="index.html" id="click.brb">Go to BRB!</a>
</div>
<!-- Clicks -->
<div id="logclick">
<p id="disclick">
</div>
<!-- ITEMS -->
<!-- Dog -->
<div id="logdog">
<img src="Dog.png" id="imgdog">
<button id="buydog" onclick="buydog()">
Buy a Dog for 100 clicks
</button>
<p id="disdog">
</div>
<!-- Cat -->
<div id="logcat">
<button id="buycat" onclick="buycat()">
Buy a Cat for 10 dogs
</button>
<p id="discat">
</div>
<!-- lemons -->
<div id="loglem">
<button id="buylem" onclick="buylem()">
Buy a Lemon for ### cats
</button>
<p id="dislem">
</div>
<!-- Fox -->
<div id="logfox">
<button id="buyfox" onclick="buyfox()">
Buy a Fox for 15 dogs
</button>
<p id="disfox">
</div>
<!-- Wolf -->
<div id="logwol">
<button id="buywol" onclick="buywol()">
Buy a Wolf for 6 dogs and 5 foxes
</button>
<p id="diswol">
</div>
<!-- Lemn t3-->
<div id="logLt3">
<button id="buyLt3" onclick="buylt3()">
Buy a Lemon Tree for 5 lemons
</button>
<p id="dislt3">
</div>
<script src="shop.js"></script>
</body>
</html>

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// Update
function update(){
let i = JSON.stringify(items);
localStorage.setItem('items', i);
}
// Load
function load(){
items = JSON.parse(localStorage.getItem('items'));
document.getElementById('disclick').innerHTML=`You've clicked ${items.clicks} times!`
document.getElementById('disdog').innerHTML=`You've got ${items.dogs} dogs!`
document.getElementById('discat').innerHTML=`You've got ${items.cats} cats!`
document.getElementById('disfox').innerHTML=`You've got ${items.foxes} foxes!`
document.getElementById('diswol').innerHTML=`You've got ${items.wolfs} wolfs!`
document.getElementById('dislem').innerHTML=`You've got ${items.lemons} lemons!`
document.getElementById('dislt3').innerHTML=`You've got ${items.lt3} L. trees!`
}
load();
function upload(){
update();
load();
}
// Nákupy
function buydog(){
if (items.clicks>=100){
items.clicks -= 100;
items.dogs += 1;
}
upload();
}
function buycat(){
if(items.dogs>=10){
items.dogs-=10;
items.cats+=1;
}
upload();
}
function buyfox(){
if(items.dogs>=15){
items.dogs-=15;
items.foxes+=1;
}
upload();
}
function buywol(){
if(items.dogs>=6 && items.foxes>=5){
items.dogs-=6;
items.foxes-=5;
items.wolfs+=1;
}
upload();
}
function buylem(){
if(items.cats>=10){
items.cats-=10;
items.lemons+=1;
}
upload();
}
function buylt3(){
if (items.lemons>=5) {
items.lemons-=5;
items.lt3+=1;
}
upload();
}

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body {
font-size: 15pt;
user-select: none;
}
#logclick{
position: absolute;
width: 100%;
height: 50px;
top: 40px;
left: 50%;
text-align: center;
transform: translate(-50%,0);
}
#disclick{
position: absolute;
width: 100%;
height: 25px;
transform: translate(0%,0);
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
border-radius: 150px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
border-radius: 150px;
}
#button{
user-select: none;
position: absolute;
top: 50%;
left: 50%;
margin: -150px 0 0 -150px;
border-radius: 150px;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>BRB - Clicking</title>
<!-- By MrEidam && Standa Chlup -->
<!-- Custom Styles -->
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- Shop -->
<div id="tycoon">
<a href="shop.html" id="shop">Go to Shop!</a>
</div>
<!-- Clicks -->
<div id="logclick">
<p id="disclick">
</div>
<!-- BRB -->
<div id="button" onclick="clicking()">
<img src = 'https://i.postimg.cc/9Rs0vWFF/Nezm-kl.png' id="unpressed">
<img src = "https://i.postimg.cc/NLr5Rrpy/Zm-kl.png" id="pressed">
</div>
<!-- Project -->
<script src="main.js"></script>
</body>
</html>

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// Items
var items
var anime = false
function load(){
if (localStorage.getItem('items')!=null){
items = JSON.parse(localStorage.getItem('items'));
}
}
window.onload = function(){
load();
update();
}
function beriba(){
document.getElementById('unpressed').style.visibility='visible'
document.getElementById('pressed').style.visibility='hidden'
anime=true;
}
function reset(){
items = {
clicks:0,
dogs:0,
cats:0,
foxes:0,
wolfs:0,
lemons:0,
lt3:0,
}
update()
}
// Update
function update(){
let i = JSON.stringify(items);
localStorage.setItem('items', i);
document.getElementById('disclick').innerHTML=`You've clicked ${items.clicks} times!`
}
// Clicks
// BRB
function clicking(){
items.clicks += 1;
update();
document.getElementById('unpressed').style.visibility='hidden'
document.getElementById('pressed').style.visibility='visible'
anime=false;
setTimeout(beriba, 75)
}

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body{
font-size: 15pt;
user-select: none;
}
/* Dog */
#logdog{
position: absolute;
width: 100%;
height: 40px;
top: 90px;
}
#imgdog{
position: absolute;
width: 64px;
height: 64px;
}
#buydog{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: darkorange;
}
#disdog{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Cats */
#logcat{
position: absolute;
width: 100%;
height: 40px;
top: 140px;
}
#buycat{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: orange;
}
#discat{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Foxes */
#logfox{
position: absolute;
width: 100%;
height: 40px;
top: 190px;
}
#buyfox{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightsalmon;
}
#disfox{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Wolfs */
#logwol{
position: absolute;
width: 100%;
height: 40px;
top: 240px;
}
#buywol{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightgray;
}
#diswol{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Lemons */
#loglem{
position: absolute;
width: 100%;
height: 40px;
top: 290px;
}
#buylem{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: yellow;
}
#dislem{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}
/* Lemon trees */
#logLt3{
position: absolute;
width: 100%;
height: 40px;
top: 340px;
}
#buyLt3{
position: absolute;
width: 150px;
height: 40px;
left: 69px;
background-color: lightgoldenrodyellow;
}
#dislt3{
position: absolute;
width: 200px;
height: 40px;
left: 230px;
bottom: 2px;
margin: 0 0 -10px 0;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>BRB - Shop</title>
<!-- By MrEidam & Standa Chlup -->
<!-- Custom Styles -->
<link rel="stylesheet" href="shop.css">
</style>
</head>
<body>
<!-- BRB -->
<div>
<a href="index.html" id="click.brb">Go to BRB!</a>
</div>
<!-- Clicks -->
<div id="logclick">
<p id="disclick">
</div>
<!-- ITEMS -->
<!-- Dog -->
<div id="logdog">
<img src="Dog.png" id="imgdog">
<button id="buydog" onclick="buydog()">
Buy a Dog for 100 clicks
</button>
<p id="disdog">
</div>
<!-- Cat -->
<div id="logcat">
<button id="buycat" onclick="buycat()">
Buy a Cat for 10 dogs
</button>
<p id="discat">
</div>
<!-- lemons -->
<div id="loglem">
<button id="buylem" onclick="buylem()">
Buy a Lemon for ### cats
</button>
<p id="dislem">
</div>
<!-- Fox -->
<div id="logfox">
<button id="buyfox" onclick="buyfox()">
Buy a Fox for 15 dogs
</button>
<p id="disfox">
</div>
<!-- Wolf -->
<div id="logwol">
<button id="buywol" onclick="buywol()">
Buy a Wolf for 6 dogs and 5 foxes
</button>
<p id="diswol">
</div>
<!-- Lemn t3-->
<div id="logLt3">
<button id="buyLt3" onclick="buylt3()">
Buy a Lemon Tree for 5 lemons
</button>
<p id="dislt3">
</div>
<script src="shop.js"></script>
</body>
</html>

71
Version - 25/shop.js Normal file
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// Update
function update(){
let i = JSON.stringify(items);
localStorage.setItem('items', i);
}
// Load
function load(){
items = JSON.parse(localStorage.getItem('items'));
document.getElementById('disclick').innerHTML=`You've clicked ${items.clicks} times!`
document.getElementById('disdog').innerHTML=`You've got ${items.dogs} dogs!`
document.getElementById('discat').innerHTML=`You've got ${items.cats} cats!`
document.getElementById('disfox').innerHTML=`You've got ${items.foxes} foxes!`
document.getElementById('diswol').innerHTML=`You've got ${items.wolfs} wolfs!`
document.getElementById('dislem').innerHTML=`You've got ${items.lemons} lemons!`
document.getElementById('dislt3').innerHTML=`You've got ${items.lt3} L. trees!`
}
load();
function upload(){
update();
load();
}
// Nákupy
function buydog(){
if (items.clicks>=100){
items.clicks -= 100;
items.dogs += 1;
}
upload();
}
function buycat(){
if(items.dogs>=10){
items.dogs-=10;
items.cats+=1;
}
upload();
}
function buyfox(){
if(items.dogs>=15){
items.dogs-=15;
items.foxes+=1;
}
upload();
}
function buywol(){
if(items.dogs>=6 && items.foxes>=5){
items.dogs-=6;
items.foxes-=5;
items.wolfs+=1;
}
upload();
}
function buylem(){
if(items.cats>=10){
items.cats-=10;
items.lemons+=1;
}
upload();
}
function buylt3(){
if (items.lemons>=5) {
items.lemons-=5;
items.lt3+=1;
}
upload();
}

43
Version - 25/style.css Normal file
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body {
font-size: 15pt;
user-select: none;
}
#logclick{
position: absolute;
width: 100%;
height: 50px;
top: 40px;
left: 50%;
text-align: center;
transform: translate(-50%,0);
}
#disclick{
position: absolute;
width: 100%;
height: 25px;
transform: translate(0%,0);
}
/*BRB*/
#unpressed{
position: absolute;
width: 300px;
height: 300px;
border-radius: 150px;
}
#pressed{
position: absolute;
width: 300px;
height: 300px;
visibility: hidden;
border-radius: 150px;
}
#button{
user-select: none;
position: absolute;
top: 50%;
left: 50%;
margin: -150px 0 0 -150px;
border-radius: 150px;
}

54
Version - 26/add.txt Normal file
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click.offline.make
max 5 hour
BuyDog dog.log clicks/s
1 dog = 1 clicks/s
1 cat = 100 clicks/s
1 fox = 150 clicks/s
1 hamster = 10 000 c/s
1 girrafe = 1 000 000 c/s
1 citronovník = 30 lemons/h
reset all.clicks
36,7% k 10 citronum že vyroste citronovník
compile to .exe and add it to the play store
add complete history of clicks, dogs, cats, lemons, ...
total production
Upgrades!
Button
Green button - 2.5 clicks per clicks
Yellow button - 4 clicks/click + random Chance for a lemon
Purple button - 6 c/c
Cyan button - 10 c/c + random chance for ______
Dog
R collar - 1.5 cs
G collar - 2 cs
Y collar - 5 cs
P collar - 8.2 cs
C collar - 15 cs
Cat
R collar - 150 cs
G collar - 200 cs
Y collar - 500 cs
P collar - 750 cs
C collar - 1 000 cs
Fox
R fur - 225 cs
G fur - 300 cs
Y fur - 666 cs
P fur - 1 125 cs
C fur - 1 500 cs
lemon

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