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https://github.com/MrEidam/Black-Jack.git
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Generation of cards and score
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180
main.js
180
main.js
@@ -1,94 +1,146 @@
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let playerCards = [];
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let score = 0;
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const Deck = {
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Clubs:[
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'2.png',
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'3.png',
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'4.png',
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'5.png',
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'6.png',
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'7.png',
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'8.png',
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'9.png',
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'10.png',
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'A.png',
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'J.png',
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'K.png',
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'Q.png',
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'2',
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'3',
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'4',
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'5',
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'6',
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'7',
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'8',
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'9',
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'10',
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'A',
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'J',
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'K',
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'Q',
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],
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Diamonds:[
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'2.png',
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'3.png',
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'4.png',
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'5.png',
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'6.png',
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'7.png',
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'8.png',
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'9.png',
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'10.png',
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'A.png',
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'J.png',
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'K.png',
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'Q.png',
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'2',
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'3',
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'4',
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'5',
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'6',
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'7',
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'8',
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'9',
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'10',
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'A',
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'J',
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'K',
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'Q',
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],
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Hearts:[
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'2.png',
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'3.png',
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'4.png',
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'5.png',
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'6.png',
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'7.png',
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'8.png',
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'9.png',
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'10.png',
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'A.png',
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'J.png',
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'K.png',
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'Q.png',
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'2',
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'3',
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'4',
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'5',
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'6',
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'7',
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'8',
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'9',
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'10',
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'A',
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'J',
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'K',
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'Q',
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],
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Spades:[
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'2.png',
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'3.png',
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'4.png',
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'5.png',
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'6.png',
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'7.png',
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'8.png',
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'9.png',
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'10.png',
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'A.png',
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'J.png',
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'K.png',
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'Q.png',
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'2',
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'3',
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'4',
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'5',
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'6',
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'7',
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'8',
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'9',
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'10',
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'A',
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'J',
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'K',
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'Q',
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]
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}
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const emptyDeck = {
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Clubs: [],
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Diamonds: [],
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Hearts: [],
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Spades: []
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}
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let currentDeck = Deck;
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function cardsleft(){
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return currentDeck.Clubs.length// + currentDeck.Diamonds.length + currentDeck.Hearts.length + currentDeck.Spades.length;
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return [
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currentDeck.Clubs.length,
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currentDeck.Diamonds.length,
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currentDeck.Hearts.length,
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currentDeck.Spades.length
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];
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}
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function addScore(num){
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playerCards.push(num);
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score = 0;
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playerCards.forEach(e => {
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if(e === 'A'){
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score += (score < 11) ? 10 : 1;
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}else{
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score += isNaN(e) ? 10 : parseInt(e);
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}
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});
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}
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function cardAvail(num){
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console.log(num);
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console.warn(currentDeck.Clubs);
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// Filter available suits that still have cards left
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const availableCards = ['Clubs', 'Diamonds', 'Hearts', 'Spades'].filter((suit, idx) => num[idx] > 0);
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let card = Math.floor(Math.random() * num);
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document.getElementById('card').src = `./Clubs/${currentDeck.Clubs[card]}`;
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const index = currentDeck.Clubs.indexOf(currentDeck.Clubs[card]);
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if(index > -1){ // only splice array when item is found
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currentDeck.Clubs.splice(index, 1); // Remove one item at the found index
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console.log('Card removed');
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// Check if there are any available cards
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if(availableCards.length === 0){
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console.log('No cards available. Deck is empty.');
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return; // Prevent further execution if no cards are left
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}
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return card;
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// Select a random suit from available suits
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const randomCard = availableCards[Math.floor(Math.random() * availableCards.length)];
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// Ensure that currentDeck[randomCard] exists and has cards
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if(!currentDeck[randomCard] || currentDeck[randomCard].length === 0){
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console.log(`Error: ${randomCard} has no cards left.`);
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return; // Exit if there's an issue with the selected suit
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}
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const cardIndex = Math.floor(Math.random() * currentDeck[randomCard].length);
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const card = currentDeck[randomCard][cardIndex];
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addScore(card);
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document.getElementById('card').src = `./${randomCard}/${card}.png`;
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currentDeck[randomCard].splice(cardIndex, 1);
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console.log(`Card removed from ${randomCard}: ${card}`);
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console.log(currentDeck);
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}
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function isDeckEmpty() {
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return ['Clubs', 'Diamonds', 'Hearts', 'Spades'].every(suit => currentDeck[suit].length === 0);
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}
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function addCard(){
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if (isDeckEmpty()) {
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currentDeck = {...Deck}; // Reset to the original deck if empty
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}
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cardAvail(cardsleft());
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}
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function hit(){
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addCard();
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document.querySelector('h2').innerHTML = score;
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}
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