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Dice war logic
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@@ -53,16 +53,46 @@ function playerRoll(){
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plaScore.innerHTML = playerScore;
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}
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async function won(){
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let won = document.createElement('h1');
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won.classList.add('result', 'won');
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won.innerText = "You've won!";
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document.body.append(won);
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setTimeout(() => {
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won.remove();
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}, 600);
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}
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async function lost(){
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let lost = document.createElement('h1');
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lost.classList.add('result', 'lost');
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lost.innerText = "You've lost!";
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document.body.append(lost);
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setTimeout(() => {
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lost.remove();
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}, 600);
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}
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async function draw(){
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let draw = document.createElement('h1');
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draw.classList.add('result', 'draw');
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draw.innerText = "It's a draw!";
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document.body.append(draw);
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setTimeout(() => {
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draw.remove();
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}, 600);
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}
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function gamble(){
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enemyRoll();
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playerRoll();
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setTimeout(() => {
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if(playerScore>enemyScore){
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alert('You won!');
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won();
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}else if(playerScore<enemyScore){
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alert(`You've lost`);
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lost();
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}else{
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alert('Draw');
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draw();
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console.log(`Player: ${playerScore}`);
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console.log(`Enemy: ${enemyScore}`);
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}
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