let enemy = [ document.querySelector('#enDice1'), document.querySelector('#enDice2'), document.querySelector('#enDice3'), document.querySelector('#enDice4'), document.querySelector('#enDice5'), ]; let player = [ document.querySelector('#plDice1'), document.querySelector('#plDice2'), document.querySelector('#plDice3'), document.querySelector('#plDice4'), document.querySelector('#plDice5'), ]; let enScore = document.querySelector('#enemyScore'); let plaScore = document.querySelector('#playerScore'); let enemyScore = 0; let playerScore = 0; function ranD6(){ return Math.floor(Math.random()*6)+1; } function enemyRoll(){ enemyScore = 0; enemy.forEach(e => { const point = ranD6(); enemyScore += point; e.src = `./Dices/${point}.png`; e.classList.value=""; e.classList.add("pop"); setTimeout(() => { e.classList.remove('pop'); },500); }); enScore.innerHTML = enemyScore; } function playerRoll(){ playerScore = 0; player.forEach(e => { const point = ranD6(); playerScore += point; e.src = `./Dices/${point}.png`; e.classList.value=""; e.classList.add("pop"); setTimeout(() => { e.classList.remove('pop'); },500); }); plaScore.innerHTML = playerScore; } async function won(){ let won = document.createElement('h1'); won.classList.add('result', 'won'); won.innerText = "You've won!"; document.body.append(won); setTimeout(() => { won.remove(); }, 600); } async function lost(){ let lost = document.createElement('h1'); lost.classList.add('result', 'lost'); lost.innerText = "You've lost!"; document.body.append(lost); setTimeout(() => { lost.remove(); }, 600); } async function draw(){ let draw = document.createElement('h1'); draw.classList.add('result', 'draw'); draw.innerText = "It's a draw!"; document.body.append(draw); setTimeout(() => { draw.remove(); }, 600); } function gamble(){ enemyRoll(); playerRoll(); setTimeout(() => { if(playerScore>enemyScore){ won(); }else if(playerScore