let enemy = [ document.querySelector('#enDice1'), document.querySelector('#enDice2'), document.querySelector('#enDice3'), document.querySelector('#enDice4'), document.querySelector('#enDice5'), ]; let player = [ document.querySelector('#plDice1'), document.querySelector('#plDice2'), document.querySelector('#plDice3'), document.querySelector('#plDice4'), document.querySelector('#plDice5'), ]; let enScore = document.querySelector('#enemyScore'); let plaScore = document.querySelector('#playerScore'); let enemyScore = 0; let playerScore = 0; function ranD6(){ return Math.floor(Math.random()*6)+1; } function enemyRoll(){ enemyScore = 0; enemy.forEach(e => { const point = ranD6(); enemyScore += point; e.src = `./Dices/${point}.png`; e.classList.value=""; e.classList.add("pop"); setTimeout(() => { e.classList.remove('pop'); },500); }); enScore.innerHTML = enemyScore; } function playerRoll(){ playerScore = 0; player.forEach(e => { const point = ranD6(); playerScore += point; e.src = `./Dices/${point}.png`; e.classList.value=""; e.classList.add("pop"); setTimeout(() => { e.classList.remove('pop'); },500); }); plaScore.innerHTML = playerScore; } function gamble(){ enemyRoll(); playerRoll(); setTimeout(() => { if(playerScore>enemyScore){ alert('You won!'); }else if(playerScore