const dice = document.querySelector('#dice'); //img let answear = document.querySelector('#answear'); //text ans let number = document.querySelector('#num'); //num selec let moneyDisplay = document.querySelector('#money'); let money = 0; async function display(){ moneyDisplay.innerHTML = money; } async function nft(amount){ //! MONEY POPPING let dabloons = document.createElement('h4'); dabloons.classList.add('coins'); dabloons.innerHTML = `+${amount}`; document.body.append(dabloons); money += amount; display(); setTimeout(() => { dabloons.remove(); }, 500); } async function correct(){ let won = document.createElement('h1'); won.classList.add('result', 'won'); won.innerHTML = `Correct!
+10 coins`; document.body.append(won); nft(10); setTimeout(() => { won.remove(); }, 600); } async function wrong(){ let lost = document.createElement('h1'); lost.classList.add('result', 'lost'); lost.innerText = "Wrong!"; document.body.append(lost); setTimeout(() => { lost.remove(); }, 600); } function roll(){ let newDice = Math.floor(Math.random()*6); console.log(newDice); dice.src = `./${newDice+1}.png`; if(number.value == newDice+1){ correct(); }else{ wrong(); } }