mirror of
https://github.com/MrEidam/PetPet.git
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202 lines
5.0 KiB
JavaScript
202 lines
5.0 KiB
JavaScript
var board;
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var score = 0;
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var rows = 4;
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var columns = 4;
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window.onload = function() {
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setGame();
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}
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function setGame() {
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board = [
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[0,0,0,0],
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[0,0,0,0],
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[0,0,0,0],
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[0,0,0,0],
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];
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/*board = [
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[2,2,2,2],
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[2,2,2,2],
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[4,4,8,8],
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[4,4,8,8],
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];*/
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for(let r=0;r<rows;r++){
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for(let c=0;c<columns;c++){
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let tile = document.createElement("div");
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tile.id = r.toString() + "-" + c.toString();
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let num = board[r][c];
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updateTile(tile,num);
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document.getElementById("board").append(tile);
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}
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}
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setTwo();
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setTwo();
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}
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function updateTile(tile, num) {
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tile.innerText="";
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tile.classList.value=""; //clear the classList
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tile.classList.add("tile");
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if(num>0) {
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tile.innerText=num.toString();
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if(num<=4096) {
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tile.classList.add("x"+num.toString());
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}else{
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tile.classList.add("x8192");
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}
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}
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}
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function filterZero(row){
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return row.filter(num => num != 0); //cteare a new array without 0
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}
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function slide(row) {
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//[0, 2, 2, 2]
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row = filterZero(row); //[2, 2, 2]
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for (let i = 0; i < row.length-1; i++){
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if (row[i] == row[i+1]) {
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row[i] *= 2;
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row[i+1] = 0;
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score += row[i];
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}
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} //[4, 0, 2]
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row = filterZero(row); //[4, 2]
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//add zeroes
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while (row.length < columns) {
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row.push(0);
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} //[4, 2, 0, 0]
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return row;
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}
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document.addEventListener('keyup', (e) => {
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switch (e.code) {
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case "ArrowLeft": slideLeft(); setTwo(); break;
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case "ArrowRight": slideRight(); setTwo(); break;
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case "ArrowUp": slideUp(); setTwo(); break;
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case "ArrowDown": slideDown(); setTwo(); break;
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}
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document.getElementById("score").innerText = score;
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});
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function slideLeft() {
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for (let r = 0; r < rows; r++) {
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let row = board[r];
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row = slide(row);
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board[r] = row;
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for (let c = 0; c < columns; c++){
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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let num = board[r][c];
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updateTile(tile, num);
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}
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}
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}
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function slideRight() {
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for (let r = 0; r < rows; r++) {
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let row = board[r]; //[0, 2, 2, 2]
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row.reverse(); //[2, 2, 2, 0]
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row = slide(row) //[4, 2, 0, 0]
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board[r] = row.reverse(); //[0, 0, 2, 4];
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for (let c = 0; c < columns; c++){
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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let num = board[r][c];
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updateTile(tile, num);
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}
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}
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}
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function slideUp() {
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for (let c = 0; c < columns; c++) {
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let row = [board[0][c], board[1][c], board[2][c], board[3][c]];
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row = slide(row);
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// board[0][c] = row[0];
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// board[1][c] = row[1];
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// board[2][c] = row[2];
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// board[3][c] = row[3];
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for (let r = 0; r < rows; r++){
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board[r][c] = row[r];
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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let num = board[r][c];
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updateTile(tile, num);
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}
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}
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}
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function slideDown() {
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for (let c = 0; c < columns; c++) {
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let row = [board[0][c], board[1][c], board[2][c], board[3][c]];
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row.reverse();
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row = slide(row);
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row.reverse();
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// board[0][c] = row[0];
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// board[1][c] = row[1];
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// board[2][c] = row[2];
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// board[3][c] = row[3];
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for (let r = 0; r < rows; r++){
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board[r][c] = row[r];
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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let num = board[r][c];
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updateTile(tile, num);
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}
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}
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}
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function setTwo() {
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if (!hasEmptyTile()) {
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return;
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}
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let found = false;
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while (!found) {
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//find random row and column to place a 2 in
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let r = Math.floor(Math.random() * rows);
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let c = Math.floor(Math.random() * columns);
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if (board[r][c] == 0) {
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board[r][c] = 2;
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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tile.innerText = "2";
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tile.classList.add("x2");
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tile.classList.add("new-tile");
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found = true;
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}
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}
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}
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function hasEmptyTile() {
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let count = 0;
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for (let r = 0; r < rows; r++) {
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for (let c = 0; c < columns; c++) {
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if (board[r][c] == 0) { //at least one zero in the board
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return true;
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}
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}
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}
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return false;
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}
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function left(){
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slideLeft();
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setTwo();
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document.getElementById("score").innerText = score;
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}
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function up(){
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slideUp();
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setTwo();
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document.getElementById("score").innerText = score;
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}
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function down(){
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slideDown();
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setTwo();
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document.getElementById("score").innerText = score;
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}
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function right(){
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slideRight();
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setTwo();
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document.getElementById("score").innerText = score;
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} |